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 Post subject: マーカーの作り方 Creating Markers
PostPosted: Thu Sep 17, 2009 6:08 am 
Site Admin

Joined: Mon Sep 14, 2009 5:07 am
Posts: 534
Location: Oxford, UK
Highscores: 10
Just a quick tutorial on how to make markers
急いで作ったマーカーの作り方のチュートリアルです

Filenames:
ファイル名:
Code:
{markername}_{state}_{frameid}.bmp
{markername}_{state}_{frameid}.jpg
{markername}_{state}_{frameid}.tga

{markername} can be anything, but they all have to be the same or you'll end up with it all being split into more than one marker!
{markername(マーカー名)}は、全部同じ限り、なんでもいいですが。マーカー名の違い場合は別のマーカーになってしまいます。

States:
状態:
Code:
normal
normalpassed (this is between normal and miss, just after the perfect パーフェクトのすぐ後のNormalとMissの間)
miss
perfect
great
good
bad

{frameid} are numbered in order from 0 to a maximum of 50 (total max frames for each state is 51). If you miss out one frameid it will skip out the rest of the frames so be careful! (ie 0, 1, 2, 3, 5, 6 will result in only the first 4 frames being loaded)
{frameid(フレームID)}は、順番に表示される0→50です(それぞれの状態のリミットは51枚まで)。(0、1、2、3、5、6【4がありません】)になってる場合は、0→3しか読み込みしないのでご注意ください。

The number of frames does not affect the display time!
表示される期間はフレーム数と関係ありません。

Files can be a mix of BMP/JPG/TGA but TGA is the only image format that supports transparency.
BMP/JPG/TGAのミックスでもOKですが、透明をサポートするフォーマットはTGAのみです。

Example listing:
Code:
gauge_bad_0.bmp
gauge_bad_1.bmp
gauge_bad_2.bmp
gauge_bad_3.bmp
gauge_good_0.bmp
gauge_good_1.bmp
gauge_great_0.bmp
gauge_great_1.bmp
gauge_miss_0.bmp
gauge_miss_1.bmp
gauge_normalpassed_0.bmp
gauge_normalpassed_1.bmp
gauge_normalpassed_2.bmp
gauge_normalpassed_3.bmp
gauge_normalpassed_4.bmp
gauge_normal_0.bmp
gauge_normal_1.bmp
gauge_normal_2.bmp
gauge_normal_3.bmp
gauge_normal_4.bmp
gauge_normal_5.bmp
gauge_normal_6.bmp
gauge_normal_7.bmp
gauge_normal_8.bmp
gauge_normal_9.bmp
gauge_normal_10.bmp
gauge_normal_11.bmp
gauge_normal_12.bmp
gauge_normal_13.bmp
gauge_normal_14.bmp
gauge_normal_15.bmp
gauge_perfect_0.bmp
gauge_perfect_1.bmp
gauge_perfect_2.bmp
gauge_perfect_3.bmp

This listing results as follows:
以上のファイルリストであれば、結果はこうなります:

Marker Name: gauge
マーカー名: gauge
Framecounts:
フレーム数:
  • 16 normal
  • 05 normalpassed:
  • 02 miss
  • 04 perfect
  • 02 great
  • 02 good
  • 04 bad

Now, obviously this has some very low framecounts (I took out a lot of them to stop this post getting too long); a minimum number of frames for the normal animation is at least 15, I would say. You might be able to get away with 7-10, but just try them and see what looks good enough to you.
で、もちろん、フレーム数は少なすぎです。normalの最低フレーム数は15枚以上薦めます。それ以外は最低7~10枚です。「足りるかな」って思ったらやってみて、よろしかったらそれでいいってことですね。

There you go simple as that! The game automatically picks up on the images and sorts it all out for you during load time.
はい、難しくないですよね!ソフトは自動的に新しいマーカーを、ロードタイムでロードしますので、ファイルを置くだけでもいいです。

Do not leave any sections blank; even if you only put frame 0 in there, that's enough! If you don't it can result in all-sorts of random textures being displayed, or even in the game breaking!
一応、状態のフレームがなければ、問題がおきることは可能性でありますので、フレーム0だけでも、何か入れてください。フレームがないとソフトに怒られますから!(汗)

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Need marker makers, song creators, etc!
マーカー作り、譜面作りなどを、大募集しております!


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 Post subject: Re: マーカーの作り方 Creating Markers
PostPosted: Thu Sep 17, 2009 8:16 pm 
My fingers are bleeding!
User avatar

Joined: Wed Sep 16, 2009 5:21 pm
Posts: 232
Location: Singapore
Highscores: 2
Is the {frameid} limit 50 for all frames, or 50 per {state}?

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 Post subject: Re: マーカーの作り方 Creating Markers
PostPosted: Thu Sep 17, 2009 9:30 pm 
Site Admin

Joined: Mon Sep 14, 2009 5:07 am
Posts: 534
Location: Oxford, UK
Highscores: 10
Per state
*edits original post*
Thank you for pointing that out

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Need marker makers, song creators, etc!
マーカー作り、譜面作りなどを、大募集しております!


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